Gaming Centric UX
Below are a series of user experience design case studies revolving around gaming activities. The case studies range in supporting existing gaming communities, discovery and game curation, game accessibility product design, and live-streaming applications. In my exploration and skill building, I participated in a game jam applying my UX skills, augmented reality applications, and other avenues of showing my passion for video games.
Help A Buddy - Design Buddies Game Jam
Help A Buddy is a game design concept developed around the theme of community. The player volunteers to help the elderly in their town, during a Covid-19 lockdown.
Samus AR
Samus AR is an augmented reality (AR) application inspired by a recent workshop at Adobe MAX 2021. Using Adobe Aero to provide an enhanced experience to life for video game consumers.
*I am unaffiliated with Nintendo Co. Ltd. - this is a theoretical project for portfolio purposes
Crowdpleaser - Red Bull AdrenaLAN
Developed during the Red Bull AdrenaLAN 2019 hackathon, Crowdpleaser is an AR audience visualizer application. Designed for live stream integration on Twitch.
PSAC - PlayStation Accessibility Controller
PSAC (PlayStation Accessibility Controller) is a hardware user experience case study. It's an attempt to ask what would PlayStation's hardware approach be to addressing accessibility, on their gaming platform?
*I am unaffiliated with SIE - this is a theoretical project for portfolio purposes
MyKZ - Community Engagement
MyKZ is a mobile app concept, designed for the Killzone series. A way to keep the player community thriving and engaged post-launch.
*I am unaffiliated with Guerrilla Games and SIE - this is a theoretical project for portfolio purposes